![]() At first all I saw were interesting fan-made hacks that didn't interest me much (no offense to anyone's hard work, there are really impressive fan-made projects, but they weren't my thing at the time.) But when our own RFGener Crabmaster recommended Recca, a shmup for Famicom, all I could find was a NES repro cart. I can still get about as far as I ever could in Hard Corps, but for years it seemed like the game was destined to share The Adventures of Batman & Robin as another Genny classic that defeated me.Ī few years ago, I saw reproduction cartridges popping up at the annual retro video game conventions we attend. I don't have to tell fellow gamers with four or more decades behind them that our reflexes just aren't what they were half a lifetime ago. I cleared the SNES's Contra III: The Alien Wars on the hardest difficulty, but Hard Corps lived up to the name by keeping me from getting all the way through one of the branching paths (although I stumbled into an alternate path a few stages in and got an obviously silly cut-short ending.) I really, really wanted to get all the way through more stages but time and other games pulled me away, not to mention controller-breaking frustration. (Hey, at least NEC had Hudson!)Ĭastlevania: Bloodlines and Rocket Knight Adventures are in my top ten for the system, but I sunk the most time into Contra Hard Corps. In those days few companies crafted as many great gems as Konami, and they blessed both major 16-bit contenders with their own evergreen classics. While I still consider the SNES close to my gaming heart, I have full respect for the Genny and its spectacular library. I came to the Genesis a couple years after the SNES, though I had played many of Sega's best at friends' homes. ![]() How this was accomplished makes it an inauthentic accomplishment for some, but it represents an interesting angle on modern and retro gaming and collecting.
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